Configuration¶
TrimEditor generates plugins/TrimEditor/config.yml on first run. Reload changes
in-game with /te reload.
config-version¶
Tracks the config schema. Do not edit this by hand. On startup TrimEditor compares it against the current version and runs migration if they differ.
requirements¶
requirements:
enabled: false
require-template: false
require-material: false
consume-template: true
consume-material: true
When enabled is false (the default), editing trims is free and every pattern
and material is offered.
Turn on enabled, then choose what is required:
| Key | Meaning |
|---|---|
require-template |
Needs the matching smithing template for the selected pattern |
require-material |
Needs the matching trim material item |
consume-template |
Takes one template on successful apply when templates are required |
consume-material |
Takes one material on successful apply when materials are required |
Required options are hidden from the picker when the player lacks the item or
permission. If the player has no usable required template/material at all, /te
does not open the editor.
Costs are validated and consumed only on a successful apply, after the held
item's fingerprint passes. Players with trimeditor.bypass.cost skip
requirements and money costs entirely.
economy¶
When enabled, TrimEditor uses Vault if it is installed and withdraws cost on a
successful apply. Without Vault or enough balance, the trim is refused and no
items are consumed.
gui¶
cooldown-ms is the minimum delay between accepted button clicks, per player, in
milliseconds. It guards against double-clicks and click-spam. Set it to 0 to
disable the cooldown.
sounds¶
Each editor action plays a configurable sound:
| Field | Meaning |
|---|---|
enabled |
Whether to play this sound at all |
sound |
A namespaced sound key (minecraft:… or a resource-pack key) |
volume |
0.0 and up; also controls how far the sound carries |
pitch |
0.5 (low) to 2.0 (high) |
Available actions: open, select-pattern, select-material, apply, page,
close, deny.
Language¶
Player-facing text lives in a separate language file using
MiniMessage formatting. The
prefix is prepended to admin messages; normal player messages are sent without
a prefix. Edit the strings to retheme or translate, then /te reload.
Migration¶
On every startup TrimEditor:
- reads your
config.yml, - adds any keys that are missing from your file (new options in an update), leaving all existing values untouched,
- bumps
config-versionto the current schema, - saves the file only if something actually changed.
This means upgrading the jar never overwrites your settings. You simply gain the new defaults for keys you did not have yet.
Safety¶
Independent of configuration, every apply is guarded by an item fingerprint. When the editor opens, TrimEditor records a fingerprint of the held armor that includes its type, current trim, enchantments, name, lore and custom data (but ignores durability). On apply it re-checks the held item against that fingerprint; if the item is gone or has changed, the edit is cancelled and nothing, items or money, is consumed.